Giant Journeys

Why use AR and VR in education?

We believe that one thing that sets Giant Journeys apart from other companies delivering primary school workshops is our use of technology.

Research has shown that incorporating Augmented Reality (AR) and Virtual Reality (VR) into education can significantly enhance children’s learning experiences. Here are some key findings and statistics:

Increased Engagement: Studies have found that AR and VR technologies can increase student engagement levels. According to a report by Foundry 10, an educational research organization, 84% of students reported that they were more engaged in lessons that utilized VR compared to traditional methods.

Improved Retention: Research conducted by Stanford University’s Virtual Human Interaction Lab revealed that students who learned through VR retained information better compared to those who learned through traditional methods. The retention rate was found to be 12% higher for VR learners.

Enhanced Understanding: A study published in the Journal of Educational Computing Research found that students who used AR in their lessons demonstrated a deeper understanding of complex subjects compared to those who learned through traditional methods.

Increased Collaboration: VR environments facilitate collaborative learning experiences. Research by the University of Warwick found that students working in VR environments showed higher levels of collaboration and teamwork compared to those in traditional classrooms.

Boost in Creativity: AR and VR technologies encourage creativity and imagination. A study published in the British Journal of Educational Technology found that students who used AR in their lessons demonstrated higher levels of creativity and problem-solving skills.


By integrating AR and VR into our primary school workshops, Giant Journeys aims to leverage these benefits to create immersive learning experiences that not only educate but also inspire and empower young minds

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